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Literature, Comics, Film, and Painting
Literature, comics, film, and painting.

I am reading at the moment Watchmen ( post post ) which is my first time reading a comic book, and I was struck by some of the capabilities of the genre. The relationship literature-cinema has been widely discussed, where does the comic book fit in, and with it painting as storytelling.   For example look at these 3 consecutive panels, not a spoiler (which I discuss post ):

Talking about the past:

 

This transition is quite common in cinema but has a very different effect here.

Or this first page of Chapter 4:



This one allows for a certain simultaneous showing of time that exists neither in literature nor in film, by increasing the frame. It is not one panel but the relationship between them, while you can still see them simultaneously.

Watchmen is filled with interesting ways of inter-connectivity of panels, some of them characterized in William's post  in the Watchmen reading group.

The book also contains regularly written parts, with images thrown in there a la newspaper article, and thus shows how stories are told differently between them. How the written part allows more for thoughts and ideas of its characters, rather than showing action.


Then there is this painting, for example, by Roy Lichtenstein:



Where does it stand? Lichtenstein took the comic book image which is supposed to be almost insignificant artistically, and showed it to be artistically significant in its own right. (For those who don’t know, several of his paintings were blown up versions from comic books, including the dots which appeared in those printed images at the time.)

What is the painting part, as art, in telling the story? In the effect of the book?


Lastly, there is the question of THINQon, but that's for another time.
There are a lot of interesting issues here. As a first fragment, it seems that the genre of comic books should also be connected to the medieval tradition of panel paintings depicting lives of the saints (and we'll leave the rumor that Microsoft Windows took a page from comic books aside).

One question for such panels, I think, is how to tell a story to someone who already knows it, or to someone who will be expected to "read" it many times. [here also Lichtenstein's stereotypes...] What are the salient points to represent? How does the use of color in the different panels fit together to form a larger artistic whole? When the story is done in pictures, it's much easier to see the general artistic ambitions of the work. In what sense can the panel simply collect together the cast of characters and present them in a series of scenes, rather than having to develop their individual motivations -- and in what sense do the pictures serve to create the characters? [Yes yes, there are many issues here which should be attributed to the great difference in ideas over the last seven centuries or so of what it means to tell a story, and what the role of the individual is...but there's still something to say.]


And of course -- moving to the graphic novels of our own time, what do words add? In the second of the three pictures quoted by Arthur, there's a curious disconnect between the words and images: one wouldn't have guessed either one from the other, exactly, but their dissonance has its effect.

Writing this, I look up and out through a panelled window...not more than a few colors of newsprint through the light rain.
My first inclination is to compare comics and movies, because both have pictures as well as speech or text.  A major difference is the replacement of time by space.  This includes the side-by-side presentations of consecutive events that Arthur and I discussed.  In addition, time is pliable for the reader of a written book or a comic, because it is represented spatially in words or panels.  The reader's eyes can rest for two minutes on a particular panel, then skim back three pages to compare it to another panel.  Cinema and life don't have this property, unless you are Billy Pilgrim (of Slaughterhouse Five), Desmond Hume (of Lost), or ... perhaps other characters I could mention.

Even when the reader follows the panels in order, there is no fixed relation between a unit of space (the panel) and a unit of time.  Consider this scene, the myth of the punishment of Loki (as portrayed in Neil Gaiman's The Sandman vol. 4).  The time that would be required for a narrator to speak the text is not necessarily the same as the time required for Sigyn to fill and empty the bowl.  The filling might take hours, the speaking a minute, and the emptying seconds.  Yet in the comic the textual and pictorial narratives take up the same amount of space, because they describe the same cycle of events.  The reader gets a feel from the images how long it might take to fill the bowl or empty it, but nowhere is any exact number written on the page.



A movie assumes that the precise timing should be decided by the director, and that one scene must transition smoothly into the next.  If you see Rorschach walking down an alley from point A to point B in a movie, you also see him at every point in between.  But a comic book, like Dr. Manhattan of Watchmen, understands that the intermediate points are not important.  We see the cavern, the snake, the filling and emptying of the bowl -- what else is there to know?  As Molly says, the artist can choose to represent "the salient points."

Because of this temporal discontinuity, the comic book artist has more freedom to play with each image than the cinematographer.  For instance, it appears that the snake's venom glows, and as it falls into the bowl it illumines the darkness with ripples that are something like Van Gogh's stars   ... but these ripples appear in one panel only.  In the other panels, no ripples are visible.  Could this be done in a movie?  Should it?

In response to William Sanguine
Well, here's the question, though: ...do the ripples continue, even though they're not drawn in?
A major difference between novels and movies is that with words, we accept the possibility, the existence, of a vast field of things which we cannot see. So if the author tells us about something this need not be everything. It may be everything we need to know (and much more than what can be seen), but it doesn't necessarily have the literal quality of an image, where everything is as it appears.
In a movie this is not exactly true -- if the ripples in the movie stop then you assume it is not because the camera has gotten tired of continuously mentioning them. 
Where do graphic novels fall? They inherit some of the power of the image, but then what is the power of the image over the story? What is the power of visual omissions in a graphic novel -- when are they literal descriptions of something as it is, and when are they simply being silent?
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